Managing emergency situations
PROCeed’s computer-based emergency response training platform enables the creation and launch of simulation applications in the form of interactive decision-making games
No account required
Easy and quick introduction
Managing emergency situations
PROCeed’s computer-based emergency response training platform enables the creation and launch of simulation applications in the form of interactive decision-making games.
No account required
Easy and quick
Role-playing decision-making games
The use of simulation techniques makes it possible to faithfully reproduce the real course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. By observing a dynamically changing simulated situation, the system user is able to make a variety of decisions that affect the subsequent course of the situation and the behaviour of other users.
Flood
Crisis management
THE PLAYERS TAKE ROLES OF A REGIONAL, TWO LOCAL, AND THREE CITY CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 100 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.
Epidemic
Crisis management
THE PLAYERS TAKE ROLES OF A REGIONAL, THREE TOWN, AND TWO COMMUNITY LEVEL CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 220 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.
Train accident
Crisis management
THE PLAYERS TAKE ROLES OF A RAILWAY CONTROLLER, TRAIN TRAFFIC DISPATCHER, AND RAILWAY LINE OPERATOR SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING OVER 20 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.
Supply chain
Logistics
THE PLAYERS TAKE ROLES OF A CARGO DELIVERER, A ROAD CARRIER, AN INTERMODAL OPERATOR AND A RECIPIENT TAKING PART IN A MERCHANDISE DISTRIBUTION PROCESS SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING NEARLY 100 PROBLEMS BASED ON THE DELIVERY STATUS AND THEIR OWN EXPERIENCE.
Powódź
Zarządzanie kryzyowe
Gracze wcielają się w rolę Wojewódzkiego Zespołu Zarządzania Kryzysowego, dwóch zespołów szczebla powiatowego oraz trzech zespołów szczebla gminnego z terenu województwa wielkopolskiego. Grający mają za zadanie rozwiązać ponad 100 problemów poprzez podjęcie decyzji i w konsekwencji wybór odpowiedniej opcji postępowania.
Epidemia
Zarządzanie kryzyowe
Gracze wcielają się w rolę Wojewódzkiego Zespołu Zarządzania Kryzysowego, trzech zespołów miejskich oraz dwóch zespołów gminnych z terenu województwa wielkopolskiego. Grający mają za zadanie rozwiązać ponad 220 problemów poprzez podjęcie trafnej decyzji i w konsekwencji wybór odpowiednich opcji postępowania.
Katastrofa kolejowa
Zarządzanie kryzyowe
Gracze wcielają się w rolę Dyżurnego Ruchu, Dyspozytora Liniowego oraz Dyspozytora Zakładu Linii Kolejowych, ich zadaniem jest rozwiązanie ponad 20 problemów poprzez podjęcie trafnej decyzji i w konsekwencji wybór odpowiedniej opcji postępowania.
Łańcuch dostaw
logistyka
Gracze wcielają się w rolę dostawcy, przewoźnika drogowego, spedytora drogowego, operatora intermodalnego oraz odbiorcy biorących udział w procesie dystrybucyjnym. Ich zadaniem jest rozwiązanie blisko 100 problemów na podstawie informacji o statusie realizacji dostawy oraz posiadanej wiedzy.
Flood
Crisis management
THE PLAYERS TAKE ROLES OF A REGIONAL, TWO LOCAL, AND THREE CITY CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 100 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.
Epidemic
Crisis management
THE PLAYERS TAKE ROLES OF A REGIONAL, THREE TOWN, AND TWO COMMUNITY LEVEL CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 220 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.
Train accident
Crisis management
THE PLAYERS TAKE ROLES OF A RAILWAY CONTROLLER, TRAIN TRAFFIC DISPATCHER, AND RAILWAY LINE OPERATOR SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING OVER 20 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.
Supply chain
Logistics
THE PLAYERS TAKE ROLES OF A CARGO DELIVERER, A ROAD CARRIER, AN INTERMODAL OPERATOR AND A RECIPIENT TAKING PART IN A MERCHANDISE DISTRIBUTION PROCESS SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING NEARLY 100 PROBLEMS BASED ON THE DELIVERY STATUS AND THEIR OWN EXPERIENCE.
Prowadzenie szkoleń z sytuacji kryzysowych
Rozbudowany system personalizacji platformy
Zaawansowany system zarządzania platformą
Prowadzenie analiz wyników rozgrywki
The use of simulation techniques makes it possible to faithfully reproduce the actual course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. Observing the dynamically changing simulated situation, the system user has the opportunity to make various decisions affecting its further course and the conduct of other users.
The use of simulation techniques makes it possible to faithfully reproduce the actual course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. Observing the dynamically changing simulated situation, the system user has the opportunity to make various decisions affecting its further course and the conduct of other users.
What makes us stand out
Multi-Variant Scenario
Each game may differ from the previous one
Dynamics
The computer-simulated situation is constantly changing.
Interaction
Each player, being part of a team within his role, works with the others
Multi-variant scenario
Each game may differ from the previous one
Dynamics
The computer-simulated situation is constantly
Interaction
Each player, being part of a team within his role works with he others
Interactivity
Players influence the situation by solving decision-making problems
Location map
Visualization and control of objects on the map
Access from anywhere
Each player can participate in the game via a computer network
Wielowariantowy scenariusz
Każda rozgrywka może różnić się od poprzedniej.
Dynamika
Symulowana komputerowo sytuacja podlega ciągłym zmianom.
Współdziałanie
Każdy gracz, będąc częścią zespołu w ramach swojej roli, współpracuje z pozostałymi.
Interactivity
Players influence the situation by solving decision-making problems
Location map
Visualization and control of objects on the map
Access from anywhere
Each player can participate in the game via a computer network
Multi-Variant Scenario
Each game may differ from the previous one
Dynamics
The computer-simulated situation is constantly changing
Interaction
Each player, being part of a team within his role, works with the others
Interaktywność
Players influence the situation by solving decision-making problems
Location map
Wizualizacja i kontrola obiektów na mapie
Access From Anywhere
Each player can participate in the game via a computer network
Interaktywność
Gracze wpływają na sytuację rozwiązując problemy decyzyjne.
Mapa sytuacyjna
Wizualizacja i kontrola obiektów na mapie.
Dostęp z dowolnego miejsca
Każdy gracz może uczestniczyć w rozgrywce poprzez sieć komputerową.
Benefits
Ready-made educational material
At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials
Proposal for organization of classes
Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.
Flexible scope of the trainer's participation
It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.
Attractive form of classes
The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.
Participation of remote students
The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.
Higher teaching efficiency
Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.
Ready-made educational material
At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials
Proposal for organization of classes
Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.
Flexible scope of the trainer's participation
It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.
Attractive form of classes
The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.
Participation of remote students
The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.
Higher teaching efficiency
Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.
Ready-made educational material
At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials
Proposal for organization of classes
Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.
Flexible scope of the trainer's participation
It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.
Attractive form of classes
The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.
Participation of remote students
The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.
Higher teaching efficiency
Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.
Affiliate program
Key client
- Access to email support
- Access to error reporting form
Official representative
- Benefits of the "Key Client"
- PLN 1000 for each new customer
- In addition, 10% on the value of each sale
Co-author of materials
- Benefits of the "Official Representative"
- PLN 10,000 for the full storyline of the new game and help in implementing it
- Lifetime 50% discount on the developed game
Actual terms of partnership to be confirmed with PROCeed team
Key client
- Access to email support
- Access to error reporting form
Official representative
- Benefits of the "Key Client"
- PLN 1000 for each new customer
- In addition, 10% on the value of each sale
Co-author of materials
- Benefits of the "Official Representative"
- PLN 10,000 for the full storyline of the new game and help in implementing it
- Lifetime 50% discount on the developed game
Actual terms of partnership to be confirmed with PROCeed team