Managing emergency situations

PROCeed’s computer-based emergency response training platform enables the creation and launch of simulation applications in the form of interactive decision-making games

No account required

Easy and quick introduction

Managing emergency situations

PROCeed’s computer-based emergency response training platform enables the creation and launch of simulation applications in the form of interactive decision-making games.

No account required

Easy and quick

Role-playing decision-making games

The use of simulation techniques makes it possible to faithfully reproduce the real course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. By observing a dynamically changing simulated situation, the system user is able to make a variety of decisions that affect the subsequent course of the situation and the behaviour of other users.

Flood

Crisis management

THE PLAYERS TAKE ROLES OF A REGIONAL, TWO LOCAL, AND THREE CITY CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 100 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.

Epidemic

Crisis management

THE PLAYERS TAKE ROLES OF A REGIONAL, THREE TOWN, AND TWO COMMUNITY LEVEL CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 220 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.

Train accident

Crisis management

THE PLAYERS TAKE ROLES OF A RAILWAY CONTROLLER, TRAIN TRAFFIC DISPATCHER, AND RAILWAY LINE OPERATOR SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING OVER 20 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.

Supply chain

Logistics

THE PLAYERS TAKE ROLES OF A CARGO DELIVERER, A ROAD CARRIER, AN INTERMODAL OPERATOR AND A RECIPIENT TAKING PART IN A MERCHANDISE DISTRIBUTION PROCESS SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING NEARLY 100 PROBLEMS BASED ON THE DELIVERY STATUS AND THEIR OWN EXPERIENCE.

Powódź

Zarządzanie kryzyowe

Gracze wcielają się w rolę Wojewódzkiego Zespołu Zarządzania Kryzysowego, dwóch zespołów szczebla powiatowego oraz trzech zespołów szczebla gminnego z terenu województwa wielkopolskiego. Grający mają za zadanie rozwiązać ponad 100 problemów poprzez podjęcie decyzji i w konsekwencji wybór odpowiedniej opcji postępowania.

Epidemia

Zarządzanie kryzyowe

Gracze wcielają się w rolę Wojewódzkiego Zespołu Zarządzania Kryzysowego, trzech zespołów miejskich oraz dwóch zespołów gminnych z terenu województwa wielkopolskiego. Grający mają za zadanie rozwiązać ponad 220 problemów poprzez podjęcie trafnej decyzji i w konsekwencji wybór odpowiednich opcji postępowania.

Katastrofa kolejowa

Zarządzanie kryzyowe

Gracze wcielają się w rolę Dyżurnego Ruchu, Dyspozytora Liniowego oraz Dyspozytora Zakładu Linii Kolejowych, ich zadaniem jest rozwiązanie ponad 20 problemów poprzez podjęcie trafnej decyzji i w konsekwencji wybór odpowiedniej opcji postępowania.

Łańcuch dostaw

logistyka

Gracze wcielają się w rolę dostawcy, przewoźnika drogowego, spedytora drogowego, operatora intermodalnego oraz odbiorcy biorących udział w procesie dystrybucyjnym. Ich zadaniem jest rozwiązanie blisko 100 problemów na podstawie informacji o statusie realizacji dostawy oraz posiadanej wiedzy.

Flood

Crisis management

THE PLAYERS TAKE ROLES OF A REGIONAL, TWO LOCAL, AND THREE CITY CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 100 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.

Epidemic

Crisis management

THE PLAYERS TAKE ROLES OF A REGIONAL, THREE TOWN, AND TWO COMMUNITY LEVEL CRISIS MANAGEMENT TEAMS IN POLAND. THEY ARE UP TO SOLVING OVER 220 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.

Train accident

Crisis management

THE PLAYERS TAKE ROLES OF A RAILWAY CONTROLLER, TRAIN TRAFFIC DISPATCHER, AND RAILWAY LINE OPERATOR SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING OVER 20 PROBLEMS BY MAKING THE RIGHT DECISIONS AND, IN CONSEQUENCE, CHOOSING APPROPRIATE WAYS TO PROCEED.

Supply chain

Logistics

THE PLAYERS TAKE ROLES OF A CARGO DELIVERER, A ROAD CARRIER, AN INTERMODAL OPERATOR AND A RECIPIENT TAKING PART IN A MERCHANDISE DISTRIBUTION PROCESS SOMEWHERE IN POLAND. THEY ARE UP TO SOLVING NEARLY 100 PROBLEMS BASED ON THE DELIVERY STATUS AND THEIR OWN EXPERIENCE.

Prowadzenie szkoleń z sytuacji kryzysowych

Rozbudowany system personalizacji platformy

Zaawansowany system zarządzania platformą

Prowadzenie analiz wyników rozgrywki

The use of simulation techniques makes it possible to faithfully reproduce the actual course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. Observing the dynamically changing simulated situation, the system user has the opportunity to make various decisions affecting its further course and the conduct of other users.

The use of simulation techniques makes it possible to faithfully reproduce the actual course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. Observing the dynamically changing simulated situation, the system user has the opportunity to make various decisions affecting its further course and the conduct of other users.

What makes us stand out

Multi-Variant Scenario

Each game may differ from the previous one

Dynamics

The computer-simulated situation is constantly changing.

Interaction

Each player, being part of a team within his role, works with the others

Multi-variant scenario

Each game may differ from the previous one

Dynamics

The computer-simulated situation is constantly

Interaction

Each player, being part of a team within his role works with he others

Interactivity

Players influence the situation by solving decision-making problems

Location map

Visualization and control of objects on the map

Access from anywhere

Each player can participate in the game via a computer network

Wielowariantowy scenariusz

Każda rozgrywka może różnić się od poprzedniej.

Dynamika

Symulowana komputerowo sytuacja podlega ciągłym zmianom.

Współdziałanie

Każdy gracz, będąc częścią zespołu w ramach swojej roli, współpracuje z pozostałymi.

Interactivity

Players influence the situation by solving decision-making problems

Location map

Visualization and control of objects on the map

Access from anywhere

Each player can participate in the game via a computer network

Multi-Variant Scenario

Each game may differ from the previous one

Dynamics

The computer-simulated situation is constantly changing

Interaction

Each player, being part of a team within his role, works with the others

Interaktywność

Players influence the situation by solving decision-making problems

Location map

Wizualizacja i kontrola obiektów na mapie

Access From Anywhere

Each player can participate in the game via a computer network

Interaktywność

Gracze wpływają na sytuację rozwiązując problemy decyzyjne.

Mapa sytuacyjna

Wizualizacja i kontrola obiektów na mapie.

Dostęp z dowolnego miejsca

Każdy gracz może uczestniczyć w rozgrywce poprzez sieć komputerową.

Benefits

Ready-made educational material

At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials

Proposal for organization of classes

Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.

Flexible scope of the trainer's participation

It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.

Attractive form of classes

The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.

Participation of remote students

The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.

Higher teaching efficiency

Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.

Ready-made educational material

At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials

Proposal for organization of classes

Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.

Flexible scope of the trainer's participation

It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.

Attractive form of classes

The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.

Participation of remote students

The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.

Higher teaching efficiency

Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.

Ready-made educational material

At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials

Proposal for organization of classes

Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.

Flexible scope of the trainer's participation

It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.

Attractive form of classes

The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.

Participation of remote students

The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.

Higher teaching efficiency

Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.

Affiliate program

Actual terms of partnership to be confirmed with PROCeed team

Actual terms of partnership to be confirmed with PROCeed team

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