In Gartner 2012 report, which present development of new technologies, gamefication was placed almost at the top of the ranking. This means that games use in education approach the climax of its popularity. In the era of “Y generation”, gaming severely affects learning habits. As a result representatives of “Y generation” actively benefit from modern technology and digital media in every aspect of life, which has to reflect in the way which the learning content is provided.
New Gartner report published! Gamefication almost at the top.